It is intended to produce pixel-perfect identical frames to existing GL renderer as possible. Vulkan renderer targets two different modes:.It is in very early stages and is not ready for unsupervised usage. This fork adds Vulkan renderer to Xash3D-FWGS engine.Vulkan plus Ray Tracing (RTX) temporary fork of Xash3D FWGS engine ![]() Waf: upgrade to temporary waifu branch with absolute path clang compilation database generator Readme: sligthly update contributing guidelines gitattributes to enforce Git write normal human file endings and show pretty diffs for C and Python ![]() Wscript: allow to setup engine default gamedir during configureĮngine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublicĪdd. ![]() Merge remote-tracking branch 'upstream/master' into merge-from-upstream-Ĭontrib: remove my personal qtcreator project, as I'm using compile_commands.json support nowįilesystem: speedup fs_ext_path case in FS_FindFile Sprite rendering differs from GL, especially with glow(3) and solid/transalpha(4)Ĭi: update vulkan sdk and distro versionsĭocumentation: document the _i?86 quirk in library naming scheme Merge pull request #432 from w23/sprite-improvements.
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